Post by pulp on Mar 23, 2013 22:56:36 GMT -5
A'KEL
Name: A'kel
Pronunciation: ah-kell
Age: Thirty Turns
Season Born In: Autumn
Gender: Male
Sexuality: Pansexual
Appearance:
The garnetrider is definitely tall, measuring it an six feet even hes built, well shards, he looks like your stereotype of a dragon riding man. He's built with broad shoulders, a slightly tapered waist, and thick, muscled thighs. His muscles aren't defined for looks or meant to be showy, they're there for purpose. He doesn't have over-large biceps or gaudy muscle-mass, and instead has a build that's kept somewhat compact against his frame. His skin is tan, absolutely tan, and that's wholly because of his life spent at Trelis and time spent out in the tropics and under the sun. His skin had become a bit rough due to the exposure, and you can bet he's sporting some obvious tan-lines at his waist and high up on his thighs--tanning in his birthday suit isn't exactly his thing.
As for his face, A'kel's jaw is a bit on the rounded side, and near constantly covered in a good bit of dark scruff. He's got a straight, pointed nose, a set of full lips, and dark brown eyes underneath a set of heavy brows. He's already got a number of laugh lines crinkling at the edges of his eyes and around his mouth. His hair is a chestnut brown, and the naturally wavy locks are kept on the shorter side, usually the forelock being a bit lengthier in comparison to the back and sides of it. A'kel does his best to keep it rather trimmed, namely because if it gets too long it becomes such a fuss.
Some notable markings on the man would be his scars. He had been, for so long, so good about keeping himself intact and unmarred, but Voskath easily changed that up. Within the past few turns he's gotten a good number of them. One of the most prominent ones would be the carving, winding line of four parallel marks that start right beneath his right pectoral and curves down over his oblique and to the peak of his hipbone. Along his forearms are various scratches, and a notable set of puncture-like scars on his left wrist that are in an obvious wedge-shape of a dragon maw. Weyrling training, and the addition of a dragon, certainly left it's marks.
Personality:
A'kel is a passionate person, and does he feel everything that happens, he doesn't always understand it, and he can't always process it, but he does feel it all. He is, overall, a man who is willing to help when it's needed, someone who will toss in his tokens and aid something larger than himself. He believes in causes, in the voices of the people who don't always get to be heard and that everyone can provide some sort of contribution to something, even if they themselves might not believe in such a thing. He fancies ideals and hopes for changes, but he's also quite aware of the obstacles and limitations that people have set in their place. At times he can be an idealist, and he will certainly, one day, stretch himself too thin because he wants to lend a hand everywhere, and clearly doesn't think about the fact he only has two of them.
Foul moods are something A'kel tries his best to avoid, at least when it comes to how he deals with things. He's not fond of brooding, he doesn't like to be a stormy mess, and he certainly doesn't like to be hurt about things. He's a firm believer of smiling and outwardly acting like things just roll of his back, because there's nothing more aggravating than looking like nothing could penetrate the walls he set up. Realistically each blow against him lands somewhere deep and soft, but damn will he smile through it, offer a friendly shoulder-pat and carry on his way. In private moments he can stumble and succumb to everything he holds back, or in more rare cases within the company of those he trusts. He's the type of person who might show up at some unholy hour and need some physical comfort, even in just an embrace, to steady himself.
Despite his moments of weakness he does his best to be strong. He isn't fond of taking the lead of things, and certainly doesn't admire to be a leader of any sort. He supports, that is what he had been so used to doing for so long, and it's really the best thing he knows how to do. He supports, he aids, he works to try and help, no matter what manner it's done in, and oh does he do it all with such heart. Everything becomes personal with A'kel because he cares about what he does. He finds it incredibly difficult to just drop things or let issues sit stagnant because they'll roll around in the back of his mind, snowballing into huge things that keep him up until the early hours of the morning.
His passion extends to both extremes of the spectrum of emotions. He can easily be goaded into a fight, especially if people can find and hit the right buttons to get him doing. There's only so much he'll smile and act unaffected by before it's too much and, before he knows it, he's throwing a punch and starting a brawl. The guilt will set in after it's all said and done with if he was actually in the wrong in the scenario (and sometimes it goes ahead and manifests even when he's right). In romance he absolutely melts, whether it's something that takes a while to culminate into something evident or something else that sideswipes him out of nowhere.
Family:
- Alestra, mother, JM vintner, deceased at 54
- Peskel, father, kitchen drudge, deceased at 27
Location: Trelis
Rank: Wingrider
Wing: Middle Wing
Craft: Vintner
Ranking: Journeyman
Strengths: Dark Liquors; whiskey and scotch
Weaknesses: Wines, he can't get a grip on them to save his life.
History:
A'kel was born as Allekel to a vintner and a kitchen drudge of Trelis Weyr. His father had been a worker in the kitchens, where his mother had been a journeyman of her craft. The option to have the creche raise the weyrbrat was tempting, but Alestra felt compelled to raise the son herself--namely because she didn't want to see the child follow the steps of his father, she wanted an actual craft for the boy. This decision was further cemented when, at the age of three, the boy's father passed due to a complication involving some healing wounds--it was something that could've been handled easily if the man had some more common sense. Alestra set out to make sure that Allekel had that in spades. It's still debatable whether she actually accomplished that or not.
Childhood was as expected, the boy ran wild and had his share of laughs, his share of falls, and his share of learning. He grew up making friends and going fast, and of course listening to his mother. Once the time came for the boy to pick a line of craft to pursue he, without question, took an interest in vintning due to being around his mother and her craft for so long. While he had been a weyrbrat and a member of Trelis Weyr, he had never considered being a candidate, and even if he had the boy never had been approached by a rider of any sort and confirmed to have any certain inclination to being such a thing. So, to be realistic, he shut the possibility out of his mind and worked, instead, on vintning and plotting out a life in that direction.
The man reached Journeymanhood at seventeen turns, and by that point had done a minimal amount of heartbreak, a good amount of rabble-rousing, and a great deal of buying into certain ideas that were flocking around the underbelly of the Weyr. The string of thought that detested the whole ranking system based around the color hierarchy caught his mind instantly, and soon enough the youth found himself pulled into various meetings behind closed doors where discussions and ideas were birthed to go against the grain. Allekel, being a vintner, of course offered his services to such things and made sure each little gathering was well supplied with booze.
This was how he met D'ale.
The greenrider was loud, he was abrasive, and he had a sense of humor that, while most people found dry or off-putting, Allekel found absolutely charming. Nothing brings people like drinking and getting angry over common ground, and it just so happened that when these two were brought together a bit more than friendship blossomed between them. Allekel found someone to put his faith in, someone he could rally behind and someone he could soothe after the day was done with. He found someone who had a zest for life that was admirable and intoxicating, and you can bet he wanted along in that ride. He also found the greenrider to be just as willing to share that spice of live between the sheets as well. The two become a quick couple. The following handful of turns were a whirlwind romance, and the two inseparable. D'ale became a Searchrider, and Allekel was intent on being his right-hand man, backing him up in anything that came their way.
At the age of twenty-four turns the greenrider had approached him to become his weyrmate, and quite honestly Allekel, at one point, would've named that one of his favorite days (unfortunately, my friends, this doesn't end with that holding true). Three turns it was blissful, for three whole turns everything was right in Pern. During those three turns Allekel had thought himself set. This would be his life, and he was content with it, he was beyond that, he was glad that things had turned out that way.
Clearly three turns was just as long as it was going to last.
They had been at a hatching, the pair had always gone to watch the hatchings since D'ale liked to see how his candidates did (every shot for one of those little cretins on a chromatic!). When Allekel was twenty-seven and sitting there next to his weyrmate enjoying the show things went awfully astray. Everything had been going grand, all up to the point when that little garnet hatchling broke through. The creature had swung around the sands, plowing through a number of candidates in search for His and wailing when none was found. In fact, the little devil had marched his way towards the Stands, clawing and scaling the thing, maiming a bystander in the process. The garnet had been a length over in the row when Allekel made some offhand comment to D'ale about the whole situation, turning his attention away onto the greenrider.
Clearly the fact that he hadn't been paying attention had been an issue.
You dare think that? Despite the words being accusatory there was a sad inflection in that rumbling voice. Allekel had turned to try to find the source and instead got a wandering claw from an entirely too-close dragonet digging into his torso, ripping down in a motion that would cause the scars he, to this day, still has. Voskath is not like that. You will see. The firmness of the tone left him gaping, well, perhaps it was a mixture of that and the shock not only from the bleeding wound, but from the fact that he had Impressed.
He had impressed a garnet.
The next morning D'ale ended things in a mess of loud words and insults that cut to A'kel's core. A'kel had been D'ale's largest supporter, he had been in love with him and the man promptly dumped him as if nothing had ever been the same after he bonded to a metallic dragon. As if that wasn't enough turmoil, there was weyrlinghood with the dragon who turned out to have a violent streak. His forearms took the brunt of each furious frenzy, and each time the red finally faded out of those whirling eyes Voskath would apologize and try to right himself. It happened again and again, and it seemed whenever the garnet was worked into one of those frothing rages he'd only be calmed after something physical came to pass.
As Voskath matured into adulthood, and A'kel settled into the life of a wingrider, it turned out that the garnet had a particular eye for a green little lady that would cause only more problems. The garnet caught, time after time, D'ale's precious green whenever she rose for a flight. A'kel is still very much sore about the whole situation, even after this time. He's sought consolation in rebounds, in sparse nights where he needed the touch of flesh, but none of that compared to D'ale's obvious recklessness and amorous ways. Even now there's still a chip on A'kel's shoulder, but oh he is doing his damnedest to try and move on.
VOSKATH
Name: Voskath
Pronunciation: voss-cath
Age: Three Turns
Rank: Garnet
Size: 33'
Color Codes: b92d0d
The garnet is small for it's color, coming in at the minimum end of the scale rather than anything larger. The snakelike, fluid shape of his body seems to be exaggerated with a short torso, a long neck and a whip-like tail that's also on the longer side of things. Voskath's head is a bit streamlined, and his wings tent-like and large, and usually kept neatly folded up unless in flight. The stereotypical serpentine build if very evident in this specimen, and he's certainly built for quickness rather than strength. The garnet is a ruddy red color, more rust-like than true ruby, and marked with tones of a darker, burnished color and a brighter, more saturated crimson, notably on his head and wings in splotch-like markings and various sets of lines across his cheeks, across his chest, on the limb portion of his wings, and along the underside of his tail.
Personality:
Voskath is a thing at war with himself. He is civil, he is capable of comprehending complex things and untangling them bit by bit and observing each piece, and he's an incredibly understanding thing. He can actively approach a topic and pull it apart bit by bit and come to understand how it is, and furthermore how to make it work to his advantage, if it needs to be. He has no issue explaining his process or going into great length about how he comes to what be believes in. He can talk, and Voskath doesn't mind talking. If that was it and all was said and done he could be a rather pleasant and enjoyable thing. Unfortunately he isn't, there's a far more wicked facet to the dragon. The garnet had an unruly streak in him that, more often than not, gets the better of him.
The dragon can be a cruel and furious thing, and often this rage can be sparked by something innocent and trivial, something unimportant and useless, but the garnet will hook onto it and the rage will build and build upon itself into something horrifying and all-encompassing. Once worked into that fervor the beast will snap and get out of hand, and certainly act very much like the typical stereotype of a blood-lust driven demon. Once Vos is on this track there's no getting him off until the red haze has died down. Once in the thick of it he'll do whatever he can to hurt, to inflict pain and get his way.
Once that has been accomplished the dragon can settle down again, and oh it's a case of Jekyll and Hyde with Voskath, because despite whatever nastiness was said in the heat of that chaos he'll return back to his natural state afterward. Such an example was evident in his Impression, where he trampled who knows how many individuals on his way to A'kel and even clawed up the man to get his attention at last, claiming he was different and not like the violent stereotype despite proving it right with the very actions he was taking part in. Thank Faranth for a dragon's memory, because of Voskath could remember all of his rage-induced moments he'd be dragging around an awful lot of guilt everywhere.
Mind-Voice (If applicable):
I wouldn't mind partaking in further discussion, if that suits your needs, let me preemptively apologize for my, ah, temper.[/color]
- Deep and rumbling, there's a touch of aristocratic class to it and an underlying sense of pride that manifests itself whether he wants it to or not.
- He would likely sound most like TONY JAY as a quick comparison~